With over a decade of development experience in multiple countries, I’m always pushing my limits to bring unique ideas to life.
From mind-bending first-person puzzle games to mobile games with over 20 million downloads, my work across diverse genres proves my versatile skillset and unrelenting drive to innovate.
Fluent in C# and Unity, and eager to expand into C++ and Unreal.
Based in Tokyo, available for new opportunities.
Professional and Personal Works
As a developer with varied and international experience, I bring a fresh perspective to the teams I work with.
At the Academy of Art University, I was proud to contribute to several successful collaborative projects. Three of them were displayed at the Game Developers Conference, one was nominated at the university’s Media Awards, and another project won an award the following year.
Upon graduation, I siezed an opportunity to work abroad in Kobe, Japan. While making a living as an English teacher, I worked remotely with Sol Press, an American publisher of Japanese visual novels and books, where I contributed to a number of internal tools to improve workflows for translators and editors. Additionally, I led development on a project to port a visual novel to Unity without access to the original game’s source code.
Soon after, I had the opportunity to with with Tokyo-based Infinity Vector, creator of mobile racing sim Assoluto Racing, which enjoys over 20 million downloads on the Android and iOS. I had the opportunity to not only expand the already great feature list of the game, but also contribute ideas and code to new projects as well.
The most recent chapter is Limit Break, a new company looking to shake things up in the industry with fresh takes on classic conventions. Most of my work is still confidential, but I’m excited to be able to share my contributions and lessons in the future.
The core element that drives my success is the joy of problem solving. It’s hard for me to accept that something is impossible, and I’ll try and try again until I prove that something can be done. I love experimenting with new technologies, and am constantly looking to take advantage of the interactivity inherent in games to reach players in ways other mediums can’t.
I am open for career opportunities in Japan, and look forward to working on a variety of exciting projects in the future.
Download ResumeBFA in Game Development, 2016
Academy of Art University
Recent career highlights
Studied Game Development with a focus on level design and scripting.
Graduated with a Bachelor of Fine Arts
Studied Applied Computer Graphics with a focus on game design.
Transferred to Academy of Art University