I’m Ryan, a game programmer with a passion for innovative game design.

With over a decade of development experience in multiple countries, I’m always pushing my limits to bring unique ideas to life.

From mind-bending first-person puzzle games to mobile games with over 20 million downloads, my work across diverse genres proves my versatile skillset and unrelenting drive to innovate.

Fluent in C# and Unity, and eager to expand into C++ and Unreal.

Based in Tokyo, available for new opportunities.

Know more Contact me

Projects

Professional and Personal Works

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Information TBA

Rhythm game and hobby project with the goal of emulating the mechanics of games like Chunithm.

Fast-paced drag racing game set in Tokyo with an electric style.

Realistic racing simulator for mobile, featuring licensed vehicles like Nissan and Chevrolet.

An adult Japanese visual novel, originally built in a proprietary engine, ported to Unity.

First-person puzzle game with unique mechanics to help you navigate a forgotten city.

Quick and simple button-mashing fighting game you can play with a local friend.

Point-and-click adventure game with a focus on dialogue and evidence-gathering.

Experience

Recent career highlights

 
 
 
 
 

Unity Engineer

Infinity Vector

Jun 2022 – Jun 2024 Tokyo
I contributed to the development of key features in several successful mobile games, with a focus on asynchronous programming and data management improvements.
 
 
 
 
 

English Teacher

Globe English School

Jun 2021 – Apr 2022 Osaka, Japan
Assisted businesspeople and other adult learners with accomplishing their English language goals in both group and private lesson formats.
 
 
 
 
 

Software Engineer

Sol Press

Dec 2017 – Oct 2021 California
Worked independently and with others to create internal tooling for more effective localization, and created a framework within Unity3D to more easily port Japanese visual novels into the game engine.
 
 
 
 
 

Assistant Language Teacher

JET Program

Sep 2017 – Jul 2019 Kobe, Hyogo, Japan
Worked alongside local high school English teachers to help Japanese students enjoy learning English as a second language.
 
 
 
 
 

Student

Academy of Art University

Sep 2012 – Aug 2016 San Francisco, California

Studied Game Development with a focus on level design and scripting.

Graduated with a Bachelor of Fine Arts

 
 
 
 
 

Student

California State University, Chico

Sep 2011 – May 2012 Chico, California

Studied Applied Computer Graphics with a focus on game design.

Transferred to Academy of Art University

Contact

Available for new work