With over a decade of development experience in multiple countries, I’m always pushing my limits to bring unique ideas to life.
From mind-bending first-person puzzle games to mobile racing simulators with over 20 million downloads, my work across diverse genres proves my versatile skillset and unrelenting drive to innovate.
Fluent in C# and Unity, and eager to expand into C++ and Unreal.
Based in Tokyo, available for new opportunities.
Professional and Personal Works
As a developer with varied and international experience, I bring a fresh perspective to the teams I work with.
At the Academy of Art University, I was proud to contribute to several successful collaborative projects. Three of them were displayed at the Game Developers Conference, one was nominated at the university’s Media Awards, and another project won an award the following year.
Upon graduation, I siezed an opportunity to work abroad in Kobe, Japan. I worked as an Assistant Language Teacher, alongside local instructors, to help students enjoy learning and using English. I was surprised by how many of the techniques I learned on the job could be easily applied to the realm of game design.
Concurrently, I worked remotely with Sol Press, an American publisher of Japanese visual novels and books. I contributed to a number of internal tools that improved workflows for translators and editors. Of note, I led development on a project to simplify bringing visual novels from other engines into Unity. The task required me to emulate another game without knowledge of the original source, and many of its challenges forced me to utilize Unity’s features in unorthodox ways.
Now, I am working for Infinity Vector, a Tokyo startup and creator of Assoluto Racing, which enjoys 20 million downloads on the Android and iOS. As a team, we’re working to not only provide support for our current offerings, but to challenge ourselves to push the boundaries for what a small independent developer can achieve. Personally, I continue to experiment with new ideas and learn new and imminent technologies. I am excited to try my hand at games that take advantage of XR and machine learning, as well as projects that allow players to interact with the game in unique and immersive ways. I am open for career opportunities both in Japan and abroad, and look forward to working on a variety of exciting projects in the future.
Download ResumeBFA in Game Development, 2016
Academy of Art University
Recent career highlights
Studied Game Development with a focus on level design and scripting.
Graduated with a Bachelor of Fine Arts
Studied Applied Computer Graphics with a focus on game design.
Transferred to Academy of Art University