I’m Ryan, a game programmer with a passion for innovative game design.

With over a decade of development experience in multiple countries, I’m always pushing my limits to bring unique ideas to life.

From mind-bending first-person puzzle games to mobile racing simulators with over 20 million downloads, my work across diverse genres proves my versatile skillset and unrelenting drive to innovate.

Fluent in C# and Unity, and eager to expand into C++ and Unreal.

Based in Tokyo, available for new opportunities.

Know more Contact me

Projects

Professional and Personal Works

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Realistic racing simulator for mobile, featuring licensed vehicles like Nissan and Chevrolet.

An adult Japanese visual novel, originally built in a proprietary engine, ported to Unity.

First-person puzzle game with unique mechanics to help you navigate a forgotten city.

Quick and simple button-mashing fighting game you can play with a local friend.

Simple-but-charming tower-defense game for mobile devices.

Point-and-click adventure game with a focus on dialogue and evidence-gathering.

Experience

Recent career highlights

 
 
 
 
 

Unity Engineer

Infinity Vector

Jun 2022 – Jun 2024 Tokyo
I contributed to the development of key features in several successful mobile games, with a focus on asynchronous programming and data management improvements.
 
 
 
 
 

English Teacher

Globe English School

Jun 2021 – Apr 2022 Osaka, Japan
Assisted businesspeople and other adult learners with accomplishing their English language goals in both group and private lesson formats.
 
 
 
 
 

Software Engineer

Sol Press

Dec 2017 – Oct 2021 California
Worked independently and with others to create internal tooling for more effective localization, and created a framework within Unity3D to more easily port Japanese visual novels into the game engine.
 
 
 
 
 

Assistant Language Teacher

JET Program

Sep 2017 – Jul 2019 Kobe, Hyogo, Japan
Worked alongside local high school English teachers to help Japanese students enjoy learning English as a second language.
 
 
 
 
 

Student

Academy of Art University

Sep 2012 – Aug 2016 San Francisco, California

Studied Game Development with a focus on level design and scripting.

Graduated with a Bachelor of Fine Arts

 
 
 
 
 

Student

California State University, Chico

Sep 2011 – May 2012 Chico, California

Studied Applied Computer Graphics with a focus on game design.

Transferred to Academy of Art University

Contact

Available for new work