Released in 2018 but achieving massive success (20M+ downloads by 2022), Assoluto Racing thrives on regular content updates with licensed cars and tracks.
My contributions at Infinity Vector included:
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Asynchronous Level Streaming
Built seamless loading for large tracks (e.g., Aoyama Touge) on low-end devices by chopping scenes and loading/unloading chunks dynamically.Aoyama Touge 

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Live Events System
Refactored and extended PlayFab for designer-driven events, tournaments, and custom modes (e.g., obstacle courses, Rocket League-style gameplay), greatly expanding variety and longevity. -
UI Overhauls
Streamlined menus as the primary UI contributor, shrinking headers and improving flow.Garage Menu Redesign
Before After 



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Rentals Feature Screen
Collaborated on a premium showcase screen for subscribed car rentals.New Rentals Screen 
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Additional Features
Implemented “Car Storage” for expanded inventory and backend tools for global tournaments.
These improvements supported continued growth, better performance, and empowered designers in a live-service mobile title.