Tools
Unity 2021, Visual Studio, PlayFab
Platform
Android, iOS
Role
Unity Engineer
Dev Time
Nov. 2022 to June 2024

Released in 2018 but achieving massive success (20M+ downloads by 2022), Assoluto Racing thrives on regular content updates with licensed cars and tracks.

My contributions at Infinity Vector included:

  • Asynchronous Level Streaming
    Built seamless loading for large tracks (e.g., Aoyama Touge) on low-end devices by chopping scenes and loading/unloading chunks dynamically.

    Aoyama Touge
    Touge dense assets Touge seamless load
  • Live Events System
    Refactored and extended PlayFab for designer-driven events, tournaments, and custom modes (e.g., obstacle courses, Rocket League-style gameplay), greatly expanding variety and longevity.

  • UI Overhauls
    Streamlined menus as the primary UI contributor, shrinking headers and improving flow.

    Garage Menu Redesign

    Before After
    Garage old header Garage streamlined
    Garage old details Garage new details
  • Rentals Feature Screen
    Collaborated on a premium showcase screen for subscribed car rentals.

    New Rentals Screen
    Luxury rental showcase
  • Additional Features
    Implemented “Car Storage” for expanded inventory and backend tools for global tournaments.

These improvements supported continued growth, better performance, and empowered designers in a live-service mobile title.

Ryan Prothero
Game Programmer and Designer

A game programmer with a passion for efficient code and intuitive game design.