Tools
Unity 4.6, Visual Studio
Platform
PC
Role
Lead Programmer, Designer
Dev Time
2 months
Recognitions
Game Developers Conference 2015 exhibitor

Small team (6 students) experiment with Unity’s then-new UI system. I wrote most code and co-designed gameplay focused on dialogue and evidence.

Learned text manipulation and immersive effects using limited assets, which was foundational for later UI overhauls in commercial titles.

Browser demo available.

Ryan Prothero
Game Programmer and Designer

A game programmer with a passion for efficient code and intuitive game design.