Light Weaver


Tools
Unity 5, Visual Studio
Platform
PC
Role
Lead Programmer & Technical Lead
Dev Time
9 months
Recognitions
GDC 2016 exhibitor; Academy of Art University Media Awards winner

Team project (16 students) exhibited at GDC 2016 and university events. As sole programmer:

  • Implemented core “waypoint” mechanic with custom bounce calculations (using Vector3.Reflect) to avoid unreliable physics and achieve predictable and satisfying puzzles.
  • Added trajectory preview lines and tuned feel alongside designers/artists.

Early experience in technical leadership and optimization that informed later modular/mobile work.

Ryan Prothero
Game Programmer and Designer

A game programmer with a passion for efficient code and intuitive game design.