Two-Player Sumo


Tools
Unity 5, Visual Studio
Platform
PC, WebGL
Role
Solo developer
Dev Time
3 weeks

Sumo is the product of a two-week challenge to create a game with only one button or key for input. The player’s goal is to knock the other player out of the ring. Button mashing plays a significant role, the timing of attacks also makes a significant difference.

I was the sole developer for the project, and everything was created in the Unity engine. Music and art are royalty-free.

Ryan Prothero
Game Programmer and Designer

A game programmer with a passion for clean code and intuitive game design.