Cardinal was created by six students over a seven week period. The game was an experiment of sorts, meant to test Unity’s at-the-time brand new UI system. I acted as the lead scripter, and most of the code, aside from a couple of the menu screens, was written by me. Since the team was small in size, every member equally contributed to the design and planning of the game.
Cardinal
Tools
Unity 4.6, Visual Studio
Platform
PC
Role
Lead Programmer, Designer
Dev Time
2 months
Recognitions
Game Developers Conference 2015 exhibitor