The Wild Eleven


Tools
Unity 4.6, Visual Studio
Platform
Android
Role
Programmer
Dev Time
8 months (12 total)
Recognitions
Academy of Art University Media Awards nominee

Wild Eleven was my first collaborative student project and had the longest dev time of them all. The game was developed over three semesters under three different teams, and I worked on it for the last two.

During the second semester, I contributed as one of three scripters tasked with importing art assets into Unity3D and finishing the basic code an instructor had written the previous semester. The following semester, half of the two original design leads had graduated, leaving the new team to finish the game how they saw fit.

I worked as lead scripter for the rest of the project, ensuring weapon and enemy mechanics functioned as designed. I also assisted the new level designer with implementing the remaining environments.

ライアン・プロセロ
ゲームエンジニアとデザイナー

いろいろなゲームのデザインやプログラミングをしています。